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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-02-01 16:54:31 +0100
committerGitHub <noreply@github.com>2018-02-01 16:54:31 +0100
commit4cb64feae8f118529a5e1108c13d8fe05771857f (patch)
tree2f04d3c989f22db44443f1c93161b59bec4ad07a /scene/audio
parent51d3dee9c265fb9cb2617543c64e79e3a9e8e69f (diff)
parentd588fe2740e3cb98b0f126e80490353333a5f97e (diff)
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
Fix issue #15895, audio streams don't signalling finished after the first one
Diffstat (limited to 'scene/audio')
-rw-r--r--scene/audio/audio_player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 766c9acf99..408c00334a 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -126,8 +126,8 @@ void AudioStreamPlayer::_notification(int p_what) {
if (!active || (setseek < 0 && !stream_playback->is_playing())) {
active = false;
- emit_signal("finished");
set_process_internal(false);
+ emit_signal("finished");
}
}