summaryrefslogtreecommitdiff
path: root/scene/audio
diff options
context:
space:
mode:
authorHein-Pieter van Braam <hp@tmm.cx>2018-05-13 21:37:08 +0200
committerGitHub <noreply@github.com>2018-05-13 21:37:08 +0200
commit3cfb9df3258e286acebc41f2ff10ef6cd3558dff (patch)
tree10d681d1b6ce6f5adc230beaa8b75da796613fe2 /scene/audio
parent24dbe5e3102a0d4830904901de8f6a9ee25d68d5 (diff)
Revert "Use fake audio playing property in editor"
Diffstat (limited to 'scene/audio')
-rw-r--r--scene/audio/audio_player.cpp13
-rw-r--r--scene/audio/audio_player.h4
2 files changed, 1 insertions, 16 deletions
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index e7ace82fc0..408c00334a 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -127,7 +127,6 @@ void AudioStreamPlayer::_notification(int p_what) {
if (!active || (setseek < 0 && !stream_playback->is_playing())) {
active = false;
set_process_internal(false);
- //_change_notify("playing"); //update property in editor
emit_signal("finished");
}
}
@@ -212,13 +211,8 @@ void AudioStreamPlayer::stop() {
bool AudioStreamPlayer::is_playing() const {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint())
- return fake_active;
-#endif
-
if (stream_playback.is_valid()) {
- return active; // && stream_playback->is_playing();
+ return active; //&& stream_playback->is_playing();
}
return false;
@@ -271,16 +265,11 @@ AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
void AudioStreamPlayer::_set_playing(bool p_enable) {
-#ifdef TOOLS_ENABLED
- fake_active = p_enable;
-#endif
-
if (p_enable)
play();
else
stop();
}
-
bool AudioStreamPlayer::_is_active() const {
return active;
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index f2e2684642..21189aea6d 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -53,10 +53,6 @@ private:
volatile float setseek;
volatile bool active;
-#ifdef TOOLS_ENABLED
- volatile bool fake_active;
-#endif
-
float mix_volume_db;
float pitch_scale;
float volume_db;