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author | reduz <reduzio@gmail.com> | 2021-02-10 17:18:45 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-02-10 19:31:24 -0300 |
commit | 1aa2823fa32c7a4b41d806418ec99949fc44ffb3 (patch) | |
tree | 7edbd352cf34d87b4d8e604c1730251c38131e19 /scene/audio | |
parent | e8f73124a7d97abc94cea3cf7fe5b5614f61a448 (diff) |
Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
Diffstat (limited to 'scene/audio')
-rw-r--r-- | scene/audio/audio_stream_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 70d00734f4..4f77734b79 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -344,7 +344,7 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const { } void AudioStreamPlayer::_bus_layout_changed() { - _change_notify(); + notify_property_list_changed(); } Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() { |