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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/audio/sound_room_params.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* sound_room_params.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SOUND_ROOM_PARAMS_H
+#define SOUND_ROOM_PARAMS_H
+
+#include "scene/main/node.h"
+#include "servers/spatial_sound_server.h"
+
+
+#ifndef _3D_DISABLED
+
+#include "scene/3d/room_instance.h"
+class SoundRoomParams : public Node {
+
+ OBJ_TYPE( SoundRoomParams, Node );
+public:
+
+ enum Params {
+ PARAM_SPEED_OF_SOUND_SCALE=SpatialSoundServer::ROOM_PARAM_SPEED_OF_SOUND_SCALE,
+ PARAM_DOPPLER_FACTOR=SpatialSoundServer::ROOM_PARAM_DOPPLER_FACTOR,
+ PARAM_PITCH_SCALE=SpatialSoundServer::ROOM_PARAM_PITCH_SCALE,
+ PARAM_VOLUME_SCALE_DB=SpatialSoundServer::ROOM_PARAM_VOLUME_SCALE_DB,
+ PARAM_REVERB_SEND=SpatialSoundServer::ROOM_PARAM_REVERB_SEND,
+ PARAM_CHORUS_SEND=SpatialSoundServer::ROOM_PARAM_CHORUS_SEND,
+ PARAM_ATTENUATION_SCALE=SpatialSoundServer::ROOM_PARAM_ATTENUATION_SCALE,
+ PARAM_ATTENUATION_HF_CUTOFF=SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_CUTOFF,
+ PARAM_ATTENUATION_HF_FLOOR_DB=SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_FLOOR_DB,
+ PARAM_ATTENUATION_HF_RATIO_EXP=SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_RATIO_EXP,
+ PARAM_ATTENUATION_REVERB_SCALE=SpatialSoundServer::ROOM_PARAM_ATTENUATION_REVERB_SCALE,
+ PARAM_MAX=SpatialSoundServer::ROOM_PARAM_MAX
+ };
+
+ enum Reverb {
+ REVERB_SMALL,
+ REVERB_MEDIUM,
+ REVERB_LARGE,
+ REVERB_HALL
+ };
+private:
+
+ RID room;
+
+ float params[PARAM_MAX];
+ Reverb reverb;
+ bool force_params_for_all_sources;
+ void _update_sound_room();
+
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+
+ void set_param(Params p_param, float p_value);
+ float get_param(Params p_param) const;
+
+ void set_reverb_mode(Reverb p_mode);
+ Reverb get_reverb_mode() const;
+
+ void set_force_params_to_all_sources(bool p_force);
+ bool is_forcing_params_to_all_sources();
+
+ SoundRoomParams();
+};
+
+VARIANT_ENUM_CAST(SoundRoomParams::Params);
+VARIANT_ENUM_CAST(SoundRoomParams::Reverb);
+
+#endif
+
+#endif // SOUND_ROOM_PARAMS_H