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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/audio/sound_room_params.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/audio/sound_room_params.cpp')
-rw-r--r--scene/audio/sound_room_params.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/audio/sound_room_params.cpp b/scene/audio/sound_room_params.cpp
index 3e0a64b3f1..01d373ebff 100644
--- a/scene/audio/sound_room_params.cpp
+++ b/scene/audio/sound_room_params.cpp
@@ -53,7 +53,7 @@ void SoundRoomParams::_notification(int p_what) {
switch(p_what) {
- case NOTIFICATION_ENTER_SCENE: {
+ case NOTIFICATION_ENTER_TREE: {
#if 0
Node *n=this;
Room *room_instance=NULL;
@@ -81,7 +81,7 @@ void SoundRoomParams::_notification(int p_what) {
#endif
} break;
- case NOTIFICATION_EXIT_SCENE: {
+ case NOTIFICATION_EXIT_TREE: {
room=RID();