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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-04-11 09:28:14 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-04-11 09:28:14 +0200 |
commit | fbc61374ca267545a45e00c44e13433dd2c1b1a9 (patch) | |
tree | f91e37ddf38734b0e16139950675ccf8746d62eb /scene/animation | |
parent | fa97ec23858d9c997e7c33ceecb292c5ab75c531 (diff) |
Use internal physics processing for Nodes' internal logic
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index b5bba885c4..63580bcae6 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -182,8 +182,8 @@ void AnimationPlayer::_notification(int p_what) { if (!processing) { //make sure that a previous process state was not saved //only process if "processing" is set - set_physics_process(false); - set_process(false); + set_physics_process_internal(false); + set_process_internal(false); } //_set_process(false); clear_caches(); |