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authorYuri Rubinsky <chaosus89@gmail.com>2022-06-18 14:14:57 +0300
committerGitHub <noreply@github.com>2022-06-18 14:14:57 +0300
commitf41cb30f9b7fe46a014162aba9c0e9a9697343d2 (patch)
tree9cfa843d3cbd24de7c7b668ca8f00ec0f71c8e85 /scene/animation
parent94e962e27f0700a425654b40f219b34ade6cf531 (diff)
parent0e4fd72ae62ef2d3b724f68f3d94a5f7c90017f2 (diff)
Merge pull request #62172 from and-rad/animtree-state-valid
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_tree.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index d34e8db093..136285c4dc 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -919,7 +919,6 @@ void AnimationTree::_process_graph(double p_delta) {
state.valid = true;
state.invalid_reasons = "";
state.animation_states.clear(); //will need to be re-created
- state.valid = true;
state.player = player;
state.last_pass = process_pass;
state.tree = this;