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authorMicky <micheledevita2@gmail.com>2022-09-17 14:34:43 +0200
committerMicky <micheledevita2@gmail.com>2022-09-17 16:06:30 +0200
commiteb0cc08a23b2a8d1961c08125a88df63b43eae9b (patch)
tree1d1ebbc9f480d15a2507e51afb9c06439b6bec4b /scene/animation
parent57bdddce02370af3d13e6edc583afdc17264147d (diff)
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
AudioStreamPlayer3D.`unit_db` -> `volume_db` Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_tree.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 776706d7f3..536125394b 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1565,11 +1565,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
real_t db = Math::linear_to_db(MAX(blend, 0.00001));
- if (t->object->has_method(SNAME("set_unit_db"))) {
- t->object->call(SNAME("set_unit_db"), db);
- } else {
- t->object->call(SNAME("set_volume_db"), db);
- }
+ t->object->call(SNAME("set_volume_db"), db);
} break;
case Animation::TYPE_ANIMATION: {
if (blend < CMP_EPSILON) {