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author | reduz <reduzio@gmail.com> | 2022-06-23 07:49:41 +0200 |
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committer | reduz <reduzio@gmail.com> | 2022-06-23 07:49:41 +0200 |
commit | df6cd650d1ff92be213bc76cb17ac956c90df7ab (patch) | |
tree | fd0ba88b57121706d3a6301dc67db6a224d3502c /scene/animation | |
parent | d1dac8427a6a41e8fc0a76807887a57a8fe6fd10 (diff) |
Fix animation reset on save
Old (prototype) name was left in code
Supersedes #60565
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 5d471c9e84..e3c83e3a9e 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1991,8 +1991,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { Ref<AnimationLibrary> al; al.instantiate(); al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); - aux_player->add_animation_library("default", al); - aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET); + aux_player->add_animation_library("", al); + aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); // Forcing the use of the original root because the scene where original player belongs may be not the active one Node *root = get_node(get_root()); Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root); |