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author | Micky <micheledevita2@gmail.com> | 2022-09-01 15:44:42 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-09-06 19:00:33 +0200 |
commit | dd26ecdd31c01ab02a64b589fa169dbba6c124d5 (patch) | |
tree | 34351710f0c06aaa2f0359233a5280b7088e2531 /scene/animation | |
parent | 0c4d578bdf0630d81ab4ef13a8e596c6980b3df9 (diff) |
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 073f61bfdd..096f4edee2 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -323,7 +323,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov #endif // _3D_DISABLED if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) { - child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONESHOT); + child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT); } TrackNodeCacheKey key; |