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authorRémi Verschelde <rverschelde@gmail.com>2016-06-26 21:19:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-06-26 23:45:18 +0200
commitda034f324adebda824db010e1d020df884cb1e81 (patch)
tree2a6fada82154b16df07de26ef4ff66c020823ace /scene/animation
parent10f411b47bd46fc28f780be9f70c20228ef4428c (diff)
Revert "Added toggle for loop interpolation based on adolson's code"
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959..
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_player.cpp14
1 files changed, 1 insertions, 13 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index dd4fa992ac..30af9b0094 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -540,7 +540,6 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,flo
float len=cd.from->animation->get_length();
bool loop=cd.from->animation->has_loop();
- bool loop_interpolation=cd.from->animation->has_loop_interpolation();
if (!loop) {
@@ -566,21 +565,10 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,flo
}
- } else if (loop_interpolation) {
+ } else {
next_pos=Math::fposmod(next_pos,len);
- } else {
-
- if (next_pos<0 || next_pos>len) {
- if (!backwards)
- next_pos=0;
- else if (backwards)
- next_pos=len;
- }
- // fix delta - not sure if needed here
- delta=next_pos-cd.pos;
-
}
cd.pos=next_pos;