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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-16 11:59:38 +0200
committerGitHub <noreply@github.com>2022-05-16 11:59:38 +0200
commitc1277c2183eaacb9ae49f9fef0c57443b934b72b (patch)
tree434b526eb286850ebccc6d2c998a7d90fdb8b5e2 /scene/animation
parent396def9b66c476f7834604adb7136ca903ed01be (diff)
parent746dddc0673d7261f19b1e056e90e6e3a49ef33a (diff)
Merge pull request #60999 from reduz/replace-rbhash-by-hashmap
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_blend_tree.h2
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.h2
-rw-r--r--scene/animation/animation_player.cpp18
-rw-r--r--scene/animation/animation_player.h36
-rw-r--r--scene/animation/animation_tree.cpp2
-rw-r--r--scene/animation/animation_tree.h2
7 files changed, 43 insertions, 21 deletions
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 2acacd7396..73bde633cb 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -354,7 +354,7 @@ class AnimationNodeBlendTree : public AnimationRootNode {
Vector<StringName> connections;
};
- Map<StringName, Node> nodes;
+ HashMap<StringName, Node> nodes;
Vector2 graph_offset;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index b3cae4f5b5..81df12791c 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -188,7 +188,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
Vector2 current_pos = p_state_machine->states[current].position;
Vector2 target_pos = p_state_machine->states[p_travel].position;
- Map<StringName, AStarCost> cost_map;
+ HashMap<StringName, AStarCost> cost_map;
List<int> open_list;
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 39a84358fb..07d0579533 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -152,7 +152,7 @@ private:
Vector2 position;
};
- Map<StringName, State> states;
+ HashMap<StringName, State> states;
struct Transition {
StringName from;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 081e6e809a..9ace6db505 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -163,7 +163,7 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
for (int i = 0; i < keys.size(); i++) {
array.push_back(keys[i].from);
array.push_back(keys[i].to);
- array.push_back(blend_times[keys[i]]);
+ array.push_back(blend_times.get(keys[i]));
}
r_ret = array;
@@ -588,10 +588,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
//StringName property=a->track_get_path(i).get_property();
- Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::PropertyAnim *pa = &E->get();
+ TrackNodeCache::PropertyAnim *pa = &E->value;
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
@@ -738,10 +738,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
continue;
}
- Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::BezierAnim *ba = &E->get();
+ TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
if (ba->accum_pass != accum_pass) {
@@ -1272,7 +1272,7 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
// Rename autoplay or blends if needed.
List<BlendKey> to_erase;
- Map<BlendKey, float> to_insert;
+ HashMap<BlendKey, float, BlendKey> to_insert;
for (const KeyValue<BlendKey, float> &E : blend_times) {
BlendKey bk = E.key;
BlendKey new_bk = bk;
@@ -1298,8 +1298,8 @@ void AnimationPlayer::_rename_animation(const StringName &p_from_name, const Str
}
while (to_insert.size()) {
- blend_times[to_insert.front()->key()] = to_insert.front()->get();
- to_insert.erase(to_insert.front());
+ blend_times[to_insert.begin()->key] = to_insert.begin()->value;
+ to_insert.remove(to_insert.begin());
}
if (autoplay == p_from_name) {
@@ -1766,7 +1766,7 @@ void AnimationPlayer::_animation_changed() {
}
void AnimationPlayer::_stop_playing_caches() {
- for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+ for (RBSet<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
if (E->get()->node && E->get()->audio_playing) {
E->get()->node->call(SNAME("stop"));
}
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 8c2f0e390b..3ef87dba28 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -132,7 +132,7 @@ private:
Variant capture;
};
- Map<StringName, PropertyAnim> property_anim;
+ HashMap<StringName, PropertyAnim> property_anim;
struct BezierAnim {
Vector<StringName> bezier_property;
@@ -142,7 +142,7 @@ private:
uint64_t accum_pass = 0;
};
- Map<StringName, BezierAnim> bezier_anim;
+ HashMap<StringName, BezierAnim> bezier_anim;
uint32_t last_setup_pass = 0;
TrackNodeCache() {}
@@ -153,6 +153,16 @@ private:
int bone_idx = -1;
int blend_shape_idx = -1;
+ static uint32_t hash(const TrackNodeCacheKey &p_key) {
+ uint32_t h = hash_one_uint64(p_key.id);
+ h = hash_djb2_one_32(p_key.bone_idx, h);
+ return hash_djb2_one_32(p_key.blend_shape_idx, h);
+ }
+
+ inline bool operator==(const TrackNodeCacheKey &p_right) const {
+ return id == p_right.id && bone_idx == p_right.bone_idx && blend_shape_idx == p_right.blend_shape_idx;
+ }
+
inline bool operator<(const TrackNodeCacheKey &p_right) const {
if (id == p_right.id) {
if (blend_shape_idx == p_right.blend_shape_idx) {
@@ -166,7 +176,7 @@ private:
}
};
- Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map;
+ HashMap<TrackNodeCacheKey, TrackNodeCache, TrackNodeCacheKey> node_cache_map;
TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX];
int cache_update_size = 0;
@@ -174,7 +184,7 @@ private:
int cache_update_prop_size = 0;
TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
int cache_update_bezier_size = 0;
- Set<TrackNodeCache *> playing_caches;
+ RBSet<TrackNodeCache *> playing_caches;
uint64_t accum_pass = 1;
float speed_scale = 1.0;
@@ -189,7 +199,7 @@ private:
uint64_t last_update = 0;
};
- Map<StringName, AnimationData> animation_set;
+ HashMap<StringName, AnimationData> animation_set;
struct AnimationLibraryData {
StringName name;
@@ -202,10 +212,22 @@ private:
struct BlendKey {
StringName from;
StringName to;
- bool operator<(const BlendKey &bk) const { return from == bk.from ? String(to) < String(bk.to) : String(from) < String(bk.from); }
+ static uint32_t hash(const BlendKey &p_key) {
+ return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash()));
+ }
+ bool operator==(const BlendKey &bk) const {
+ return from == bk.from && to == bk.to;
+ }
+ bool operator<(const BlendKey &bk) const {
+ if (from == bk.from) {
+ return to < bk.to;
+ } else {
+ return from < bk.from;
+ }
+ }
};
- Map<BlendKey, float> blend_times;
+ HashMap<BlendKey, float, BlendKey> blend_times;
struct PlaybackData {
AnimationData *from = nullptr;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index d957c7f2de..92af15d5d3 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -486,7 +486,7 @@ void AnimationTree::set_active(bool p_active) {
}
if (!active && is_inside_tree()) {
- for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+ for (RBSet<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
if (ObjectDB::get_instance(E->get()->object_id)) {
E->get()->object->call(SNAME("stop"));
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 3f09bf7f4b..d40d4ccbbd 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -266,7 +266,7 @@ private:
};
HashMap<NodePath, TrackCache *> track_cache;
- Set<TrackCache *> playing_caches;
+ RBSet<TrackCache *> playing_caches;
Ref<AnimationNode> root;