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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-24 10:51:31 +0200
committerGitHub <noreply@github.com>2022-05-24 10:51:31 +0200
commitbd8d91254c1ef21cdfed2086ffe7f781e497c27e (patch)
tree1efe768444a5ea76b5a401a5e68af67b895a9522 /scene/animation
parent65dd1bf02392adf777ffd1891c8232615cf57a1d (diff)
parentd79818acb6d07c97232eb82932c91c676054ce6c (diff)
Merge pull request #61106 from snailrhymer/animation-library-fixes
Fix errors and improve UX relating to new animation libraries
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_player.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 921a06b73c..a400f9e4f5 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1487,7 +1487,7 @@ bool AnimationPlayer::has_animation(const StringName &p_name) const {
}
Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
- ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>());
+ ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: %s.", p_name));
const AnimationData &data = animation_set[p_name];
@@ -1509,8 +1509,8 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
}
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
- ERR_FAIL_COND(!animation_set.has(p_animation1));
- ERR_FAIL_COND(!animation_set.has(p_animation2));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2));
ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
BlendKey bk;
@@ -1567,7 +1567,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
name = playback.assigned;
}
- ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + ".");
+ ERR_FAIL_COND_MSG(!animation_set.has(name), vformat("Animation not found: %s.", name));
Playback &c = playback;
@@ -1670,7 +1670,7 @@ void AnimationPlayer::set_assigned_animation(const String &p_anim) {
if (is_playing()) {
play(p_anim);
} else {
- ERR_FAIL_COND(!animation_set.has(p_anim));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim));
playback.current.pos = 0;
playback.current.from = &animation_set[p_anim];
playback.assigned = p_anim;
@@ -1713,7 +1713,7 @@ float AnimationPlayer::get_playing_speed() const {
void AnimationPlayer::seek(double p_time, bool p_update) {
if (!playback.current.from) {
if (playback.assigned) {
- ERR_FAIL_COND(!animation_set.has(playback.assigned));
+ ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
ERR_FAIL_COND(!playback.current.from);
@@ -1729,7 +1729,7 @@ void AnimationPlayer::seek(double p_time, bool p_update) {
void AnimationPlayer::seek_delta(double p_time, float p_delta) {
if (!playback.current.from) {
if (playback.assigned) {
- ERR_FAIL_COND(!animation_set.has(playback.assigned));
+ ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
ERR_FAIL_COND(!playback.current.from);
@@ -1899,7 +1899,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
}
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
- ERR_FAIL_COND(!animation_set.has(p_animation));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
animation_set[p_animation].next = p_next;
}
@@ -2012,7 +2012,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
al.instantiate();
al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
aux_player->add_animation_library("default", al);
- aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
+ aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET);
// Forcing the use of the original root because the scene where original player belongs may be not the active one
Node *root = get_node(get_root());
Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);