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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-22 22:37:33 +0200
committerGitHub <noreply@github.com>2022-08-22 22:37:33 +0200
commitb8a64313f0675a7e781e21b530a43d824651f44d (patch)
treeaaa24e4d70cbc2135edade0780650c8c666fc196 /scene/animation
parent9c567a0604f1cedcce3dfa1a707d3671c51a0155 (diff)
parentece3df39386af85b069cbb67ae1893b4365f1bd3 (diff)
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 531cd045b5..48626ccc1b 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,6 +37,7 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
@@ -2044,7 +2045,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
old_values->restore();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Anim Apply Reset"));
ur->add_do_method(new_values.ptr(), "restore");
ur->add_undo_method(old_values.ptr(), "restore");