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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-01 17:06:48 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-04 16:16:05 +0200 |
commit | b85dfd990e26ffb22643d78e5f00ba135d1f97e7 (patch) | |
tree | 49a5a867b3f89af045b565c832716821b6f91a98 /scene/animation | |
parent | 865b62b1cddbb7989bc520eed2d8428c6923fee9 (diff) |
GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.
Also cleans up a couple extra unused invalid includes in `core`.
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_player.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index a8d46eac6e..2c8c4ee788 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -37,7 +37,6 @@ #ifdef TOOLS_ENABLED #include "editor/editor_node.h" -#include "editor/editor_settings.h" #include "scene/2d/skeleton_2d.h" void AnimatedValuesBackup::update_skeletons() { @@ -1493,18 +1492,12 @@ NodePath AnimationPlayer::get_root() const { } void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { -#ifdef TOOLS_ENABLED - const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; -#else - const String quote_style = "\""; -#endif - String pf = p_function; if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) { List<StringName> al; get_animation_list(&al); for (const StringName &name : al) { - r_options->push_back(String(name).quote(quote_style)); + r_options->push_back(String(name).quote()); } } Node::get_argument_options(p_function, p_idx, r_options); |