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authorMinusKube <minuskube@gmail.com>2022-06-29 06:18:45 +0200
committerMinusKube <minuskube@gmail.com>2022-06-29 06:18:45 +0200
commita73882305ce1eacb9795e95b48118b7bb745b796 (patch)
treee6a4ef9e4a7f389e9bf39c17aaff0a8703103e09 /scene/animation
parentcaa9ec8aca80e34944f2f725dd39f154007d3f77 (diff)
Fix animation player crashing when caching disabled tracks
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_player.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 2afe9ac35f..2e87dbf9da 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -283,10 +283,12 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
setup_pass++;
for (int i = 0; i < a->get_track_count(); i++) {
+ p_anim->node_cache.write[i] = nullptr;
+
if (!a->track_is_enabled(i)) {
continue;
}
- p_anim->node_cache.write[i] = nullptr;
+
Ref<Resource> resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);