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authorPedro J. Estébanez <pedrojrulez@gmail.com>2019-05-22 20:40:19 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2019-05-22 20:40:57 +0200
commit88153fbb6109f897ec3eac2180cdb757502aebb4 (patch)
treeac4dbddf75f6271a7cfe3582dcb3c82ddd6b0724 /scene/animation
parent3b17e6de3398dced61bc3f5b5b2bdde67f2593c4 (diff)
Fix 2D bones ignored by onion skinning
Fixes #27819.
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_player.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index a5955d57f7..75088c79fe 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,12 +37,20 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
+#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
for (int i = 0; i < entries.size(); i++) {
if (entries[i].bone_idx != -1) {
+ // 3D bone
Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ } else {
+ Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object);
+ if (bone && bone->skeleton) {
+ // 2D bone
+ bone->skeleton->_update_transform();
+ }
}
}
}