diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2019-05-22 20:40:19 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2019-05-22 20:40:57 +0200 |
commit | 88153fbb6109f897ec3eac2180cdb757502aebb4 (patch) | |
tree | ac4dbddf75f6271a7cfe3582dcb3c82ddd6b0724 /scene/animation | |
parent | 3b17e6de3398dced61bc3f5b5b2bdde67f2593c4 (diff) |
Fix 2D bones ignored by onion skinning
Fixes #27819.
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_player.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index a5955d57f7..75088c79fe 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -37,12 +37,20 @@ #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" +#include "scene/2d/skeleton_2d.h" void AnimatedValuesBackup::update_skeletons() { for (int i = 0; i < entries.size(); i++) { if (entries[i].bone_idx != -1) { + // 3D bone Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON); + } else { + Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object); + if (bone && bone->skeleton) { + // 2D bone + bone->skeleton->_update_transform(); + } } } } |