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author | Sergey Pusnei <sergey.pusnei@gmail.com> | 2017-03-29 11:29:38 -0400 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-04-10 08:27:34 +0200 |
commit | 8589ca390373ae2e84d93b4a75640277e38e9780 (patch) | |
tree | 4c66a5b3927649c737b631c05ed88e866455e566 /scene/animation | |
parent | 1c480698ce0e881cbd28f1f0ddba95cee74ca834 (diff) |
Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index d6c68a1d82..c4ea42d461 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -611,7 +611,7 @@ void AnimationPlayer::_animation_update_transforms() { case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul - case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum); break; + case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_position(pa->value_accum); break; case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break; case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break; }*/ |