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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-11-22 23:09:30 +0100
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-02-07 14:30:16 +0100
commit826e54fa7356a16f67730f08e4a6fcc8c33c6622 (patch)
tree41a48c14ec1787163462327ff3507e745bd27050 /scene/animation
parent3f02cf7ced320f25ac5f4f72d7a57d98296bfcd1 (diff)
Some code simplifications
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows`
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 8087ac6250..ad0c19b1e6 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1233,7 +1233,7 @@ void AnimationPlayer::_animation_update_transforms() {
if (aa->time < pasi.start) {
stop = true;
}
- } else if (aa->backward) {
+ } else {
if (aa->time > pasi.start) {
stop = true;
}