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author | Juan Linietsky <reduzio@gmail.com> | 2021-10-13 15:49:14 -0300 |
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committer | GitHub <noreply@github.com> | 2021-10-13 15:49:14 -0300 |
commit | 78cdfff0ec43a13406a7654eaf89aad50ddf8fde (patch) | |
tree | 43014179b44fedcca852bc32ff13ac3cd6929b30 /scene/animation | |
parent | c515fdd0fb480fe4e833ddd6cfe8c8162cd15e81 (diff) | |
parent | 2dc823273e8d7d0eb92049c0d687f6a2c247ce13 (diff) |
Merge pull request #53765 from reduz/skeleton-remove-rest-influence
Remove REST transform influence in skeleton bones
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_tree.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 2ed8268289..dd5fe46223 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1360,9 +1360,6 @@ void AnimationTree::_process_graph(real_t p_delta) { root_motion_transform = xform; - if (t->skeleton && t->bone_idx >= 0) { - root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse(); - } } else if (t->skeleton && t->bone_idx >= 0) { if (t->loc_used) { t->skeleton->set_bone_pose_position(t->bone_idx, t->loc); |