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authorFerenc Arn <tagcup@yahoo.com>2017-01-14 14:35:39 -0600
committerFerenc Arn <tagcup@yahoo.com>2017-01-16 13:36:33 -0600
commit6f4f9aa6ded6da027c84cc466c767334dc3d3362 (patch)
tree4d45d7e600a069d7feb2a2dae3a70d6b9ddbf884 /scene/animation
parentd13f2f9e25e380496e706b59720cd85eed299ca2 (diff)
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
Also inlined some more math functions.
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 7fa8458fe9..958b065881 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -476,7 +476,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p
}
#endif
- static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad(value));
+ static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad((double)value));
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
@@ -690,7 +690,7 @@ void AnimationPlayer::_animation_update_transforms() {
}
#endif
- static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad(pa->value_accum));
+ static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED