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authorJuan Linietsky <reduzio@gmail.com>2021-10-11 19:27:50 -0300
committerGitHub <noreply@github.com>2021-10-11 19:27:50 -0300
commit610de0974db4feb7e50c9349a8a164b6bf0f36c8 (patch)
tree9d5b542652e576f865abf0c97a37ee272210ae2e /scene/animation
parent9ed4f8367b29204b89f9feaf86727b24396fb180 (diff)
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_blend_space_2d.cpp7
-rw-r--r--scene/animation/animation_blend_tree.cpp79
-rw-r--r--scene/animation/animation_blend_tree.h26
-rw-r--r--scene/animation/animation_player.cpp135
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/animation/animation_tree.cpp131
-rw-r--r--scene/animation/animation_tree.h4
7 files changed, 103 insertions, 281 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 6c71be8363..145e7c605b 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -30,7 +30,6 @@
#include "animation_blend_space_2d.h"
-#include "animation_blend_tree.h"
#include "core/math/geometry_2d.h"
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
@@ -532,12 +531,6 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
if (new_closest != closest && new_closest != -1) {
float from = 0.0;
if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
- //for ping-pong loop
- Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[closest].node);
- Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
- if (!na_c.is_null() && !na_n.is_null()) {
- na_n->set_backward(na_c->is_backward());
- }
//see how much animation remains
from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, 0.0, FILTER_IGNORE, false);
}
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 98830bd796..10a66386eb 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -30,7 +30,6 @@
#include "animation_blend_tree.h"
-#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
void AnimationNodeAnimation::set_animation(const StringName &p_name) {
@@ -84,55 +83,30 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek) {
}
Ref<Animation> anim = ap->get_animation(animation);
- double anim_size = (double)anim->get_length();
- double step = 0.0;
- double prev_time = time;
- int pingponged = 0;
- bool current_backward = signbit(p_time);
+
+ double step;
if (p_seek) {
- step = p_time - time;
time = p_time;
+ step = 0;
} else {
- p_time *= backward ? -1.0 : 1.0;
- if (!(time == anim_size && !current_backward) && !(time == 0 && current_backward)) {
- time = time + p_time;
- step = p_time;
- }
+ time = MAX(0, time + p_time);
+ step = p_time;
}
- if (anim->get_loop_mode() == Animation::LoopMode::LOOP_PINGPONG) {
+ double anim_size = anim->get_length();
+
+ if (anim->has_loop()) {
if (anim_size) {
- if ((int)Math::floor(abs(time - prev_time) / anim_size) % 2 == 0) {
- if (prev_time > 0 && time <= 0) {
- backward = !backward;
- pingponged = -1;
- }
- if (prev_time < anim_size && time >= anim_size) {
- backward = !backward;
- pingponged = 1;
- }
- }
- time = Math::pingpong(time, anim_size);
+ time = Math::fposmod(time, anim_size);
}
- } else {
- if (anim->get_loop_mode() == Animation::LoopMode::LOOP_LINEAR) {
- if (anim_size) {
- time = Math::fposmod(time, anim_size);
- }
- } else if (time < 0) {
- time = 0;
- } else if (time > anim_size) {
- time = anim_size;
- }
- backward = false;
- }
- if (play_mode == PLAY_MODE_FORWARD) {
- blend_animation(animation, time, step, p_seek, 1.0, pingponged);
- } else {
- blend_animation(animation, anim_size - time, -step, p_seek, 1.0, pingponged);
+ } else if (time > anim_size) {
+ time = anim_size;
}
+
+ blend_animation(animation, time, step, p_seek, 1.0);
+
set_parameter(this->time, time);
return anim_size - time;
@@ -142,34 +116,11 @@ String AnimationNodeAnimation::get_caption() const {
return "Animation";
}
-void AnimationNodeAnimation::set_play_mode(PlayMode p_play_mode) {
- play_mode = p_play_mode;
-}
-
-AnimationNodeAnimation::PlayMode AnimationNodeAnimation::get_play_mode() const {
- return play_mode;
-}
-
-void AnimationNodeAnimation::set_backward(bool p_backward) {
- backward = p_backward;
-}
-
-bool AnimationNodeAnimation::is_backward() const {
- return backward;
-}
-
void AnimationNodeAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
- ClassDB::bind_method(D_METHOD("set_play_mode", "mode"), &AnimationNodeAnimation::set_play_mode);
- ClassDB::bind_method(D_METHOD("get_play_mode"), &AnimationNodeAnimation::get_play_mode);
-
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "play_mode", PROPERTY_HINT_ENUM, "Forward,Backward"), "set_play_mode", "get_play_mode");
-
- BIND_ENUM_CONSTANT(PLAY_MODE_FORWARD);
- BIND_ENUM_CONSTANT(PLAY_MODE_BACKWARD);
}
AnimationNodeAnimation::AnimationNodeAnimation() {
@@ -582,7 +533,7 @@ AnimationNodeBlend3::AnimationNodeBlend3() {
/////////////////////////////////
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_lesser,or_greater"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"));
}
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index e55dfb58ed..258443a999 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -42,12 +42,12 @@ class AnimationNodeAnimation : public AnimationRootNode {
uint64_t last_version = 0;
bool skip = false;
-public:
- enum PlayMode {
- PLAY_MODE_FORWARD,
- PLAY_MODE_BACKWARD
- };
+protected:
+ void _validate_property(PropertyInfo &property) const override;
+ static void _bind_methods();
+
+public:
void get_parameter_list(List<PropertyInfo> *r_list) const override;
static Vector<String> (*get_editable_animation_list)();
@@ -58,25 +58,9 @@ public:
void set_animation(const StringName &p_name);
StringName get_animation() const;
- void set_play_mode(PlayMode p_play_mode);
- PlayMode get_play_mode() const;
-
- void set_backward(bool p_backward);
- bool is_backward() const;
-
AnimationNodeAnimation();
-
-protected:
- void _validate_property(PropertyInfo &property) const override;
- static void _bind_methods();
-
-private:
- PlayMode play_mode = PLAY_MODE_FORWARD;
- bool backward = false;
};
-VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode)
-
class AnimationNodeOneShot : public AnimationNode {
GDCLASS(AnimationNodeOneShot, AnimationNode);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 8fd1602e8b..2c8c4ee788 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -340,13 +340,12 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
- bool backward = signbit(p_delta);
for (int i = 0; i < a->get_track_count(); i++) {
// If an animation changes this animation (or it animates itself)
@@ -426,8 +425,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
continue; //eeh not worth it
}
- double first_key_time = a->track_get_key_time(i, 0);
- double transition = 1.0;
+ float first_key_time = a->track_get_key_time(i, 0);
+ float transition = 1.0;
int first_key = 0;
if (first_key_time == 0.0) {
@@ -435,13 +434,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (key_count == 1) {
continue; //with one key we can't do anything
}
- transition = (double)a->track_get_key_transition(i, 0);
+ transition = a->track_get_key_transition(i, 0);
first_key_time = a->track_get_key_time(i, 1);
first_key = 1;
}
if (p_time < first_key_time) {
- double c = Math::ease(p_time / first_key_time, transition);
+ float c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
Variant interp_value;
Variant::interpolate(pa->capture, first_value, c, interp_value);
@@ -483,7 +482,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else if (p_is_current && p_delta != 0) {
List<int> indices;
- a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
+ a->value_track_get_key_indices(i, p_time, p_delta, &indices);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
@@ -542,7 +541,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
List<int> indices;
- a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
+ a->method_track_get_key_indices(i, p_time, p_delta, &indices);
for (int &E : indices) {
StringName method = a->method_track_get_name(i, E);
@@ -597,7 +596,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
TrackNodeCache::BezierAnim *ba = &E->get();
- real_t bezier = a->bezier_track_interpolate(i, p_time);
+ float bezier = a->bezier_track_interpolate(i, p_time);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
@@ -658,7 +657,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -686,14 +685,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
nc->audio_start = p_time;
}
} else if (nc->audio_playing) {
- bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE;
+ bool loop = a->has_loop();
bool stop = false;
- if (!loop) {
- if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) {
- stop = true;
- }
+ if (!loop && p_time < nc->audio_start) {
+ stop = true;
} else if (nc->audio_len > 0) {
float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
@@ -734,23 +731,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
Ref<Animation> anim = player->get_animation(anim_name);
- double at_anim_pos = 0.0;
-
- switch (anim->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
- at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
- } break;
-
- case Animation::LoopMode::LOOP_LINEAR: {
- at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
- } break;
+ double at_anim_pos;
- case Animation::LoopMode::LOOP_PINGPONG: {
- at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length());
- } break;
-
- default:
- break;
+ if (anim->has_loop()) {
+ at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
+ } else {
+ at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
}
if (player->is_playing() || p_seeked) {
@@ -765,7 +751,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -795,73 +781,46 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
double next_pos = cd.pos + delta;
real_t len = cd.from->animation->get_length();
- int pingponged = 0;
-
- switch (cd.from->animation->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
- if (next_pos < 0) {
- next_pos = 0;
- } else if (next_pos > len) {
- next_pos = len;
- }
+ bool loop = cd.from->animation->has_loop();
- bool backwards = signbit(delta); // Negative zero means playing backwards too
- delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
+ if (!loop) {
+ if (next_pos < 0) {
+ next_pos = 0;
+ } else if (next_pos > len) {
+ next_pos = len;
+ }
- if (&cd == &playback.current) {
- if (!backwards && cd.pos <= len && next_pos == len) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos < len; // Notify only if not already at the end
- }
+ bool backwards = signbit(delta); // Negative zero means playing backwards too
+ delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
- if (backwards && cd.pos >= 0 && next_pos == 0) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos > 0; // Notify only if not already at the beginning
- }
+ if (&cd == &playback.current) {
+ if (!backwards && cd.pos <= len && next_pos == len) {
+ //playback finished
+ end_reached = true;
+ end_notify = cd.pos < len; // Notify only if not already at the end
}
- } break;
- case Animation::LoopMode::LOOP_LINEAR: {
- double looped_next_pos = Math::fposmod(next_pos, (double)len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
+ if (backwards && cd.pos >= 0 && next_pos == 0) {
+ //playback finished
+ end_reached = true;
+ end_notify = cd.pos > 0; // Notify only if not already at the beginning
}
- } break;
-
- case Animation::LoopMode::LOOP_PINGPONG: {
- if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) {
- if (next_pos < 0 && cd.pos >= 0) {
- cd.speed_scale *= -1.0;
- pingponged = -1;
- }
- if (next_pos > len && cd.pos <= len) {
- cd.speed_scale *= -1.0;
- pingponged = 1;
- }
- }
- double looped_next_pos = Math::pingpong(next_pos, (double)len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
- }
- } break;
+ }
- default:
- break;
+ } else {
+ double looped_next_pos = Math::fposmod(next_pos, (double)len);
+ if (looped_next_pos == 0 && next_pos != 0) {
+ // Loop multiples of the length to it, rather than 0
+ // so state at time=length is previewable in the editor
+ next_pos = len;
+ } else {
+ next_pos = looped_next_pos;
+ }
}
cd.pos = next_pos;
- _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged);
+ _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started);
}
void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index df041de026..b693e29bdf 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -215,7 +215,7 @@ private:
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, int p_pingponged = 0);
+ void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 7ea42e6df2..9ca8d478b1 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -32,7 +32,6 @@
#include "animation_blend_tree.h"
#include "core/config/engine.h"
-#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
@@ -88,7 +87,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
}
}
-void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
+void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@@ -114,7 +113,6 @@ void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time
anim_state.time = p_time;
anim_state.animation = animation;
anim_state.seeked = p_seeked;
- anim_state.pingponged = p_pingponged;
state->animation_states.push_back(anim_state);
}
@@ -420,7 +418,7 @@ void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
- ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
@@ -826,8 +824,6 @@ void AnimationTree::_process_graph(real_t p_delta) {
double delta = as.delta;
real_t weight = as.blend;
bool seeked = as.seeked;
- int pingponged = as.pingponged;
- bool backward = signbit(delta);
for (int i = 0; i < a->get_track_count(); i++) {
NodePath path = a->track_get_path(i);
@@ -866,38 +862,12 @@ void AnimationTree::_process_graph(real_t p_delta) {
t->scale = Vector3(1, 1, 1);
}
- double prev_time = time - delta;
- if (!backward) {
- if (prev_time < 0) {
- switch (a->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
- prev_time = 0;
- } break;
- case Animation::LoopMode::LOOP_LINEAR: {
- prev_time = Math::fposmod(prev_time, (double)a->get_length());
- } break;
- case Animation::LoopMode::LOOP_PINGPONG: {
- prev_time = Math::pingpong(prev_time, (double)a->get_length());
- } break;
- default:
- break;
- }
- }
- } else {
- if (prev_time > a->get_length()) {
- switch (a->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
- prev_time = (double)a->get_length();
- } break;
- case Animation::LoopMode::LOOP_LINEAR: {
- prev_time = Math::fposmod(prev_time, (double)a->get_length());
- } break;
- case Animation::LoopMode::LOOP_PINGPONG: {
- prev_time = Math::pingpong(prev_time, (double)a->get_length());
- } break;
- default:
- break;
- }
+ real_t prev_time = time - delta;
+ if (prev_time < 0) {
+ if (!a->has_loop()) {
+ prev_time = 0;
+ } else {
+ prev_time = a->get_length() + prev_time;
}
}
@@ -905,38 +875,20 @@ void AnimationTree::_process_graph(real_t p_delta) {
Quaternion rot[2];
Vector3 scale[2];
- if (!backward) {
- if (prev_time > time) {
- Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
- if (err != OK) {
- continue;
- }
-
- a->transform_track_interpolate(i, (double)a->get_length(), &loc[1], &rot[1], &scale[1]);
-
- t->loc += (loc[1] - loc[0]) * blend;
- t->scale += (scale[1] - scale[0]) * blend;
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
-
- prev_time = 0;
+ if (prev_time > time) {
+ Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
+ if (err != OK) {
+ continue;
}
- } else {
- if (prev_time < time) {
- Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
- if (err != OK) {
- continue;
- }
- a->transform_track_interpolate(i, 0, &loc[1], &rot[1], &scale[1]);
+ a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]);
- t->loc += (loc[1] - loc[0]) * blend;
- t->scale += (scale[1] - scale[0]) * blend;
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
+ t->loc += (loc[1] - loc[0]) * blend;
+ t->scale += (scale[1] - scale[0]) * blend;
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ t->rot = (t->rot * q).normalized();
- prev_time = 0;
- }
+ prev_time = 0;
}
Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
@@ -951,7 +903,8 @@ void AnimationTree::_process_graph(real_t p_delta) {
Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
t->rot = (t->rot * q).normalized();
- prev_time = !backward ? 0 : (double)a->get_length();
+ prev_time = 0;
+
} else {
Vector3 loc;
Quaternion rot;
@@ -1007,7 +960,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
List<int> indices;
- a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
+ a->value_track_get_key_indices(i, time, delta, &indices);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
@@ -1024,7 +977,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
List<int> indices;
- a->method_track_get_key_indices(i, time, delta, &indices, pingponged);
+ a->method_track_get_key_indices(i, time, delta, &indices);
for (int &F : indices) {
StringName method = a->method_track_get_name(i, F);
@@ -1107,7 +1060,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
+ a->track_get_key_indices_in_range(i, time, delta, &to_play);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -1135,20 +1088,12 @@ void AnimationTree::_process_graph(real_t p_delta) {
t->start = time;
}
} else if (t->playing) {
- bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE;
+ bool loop = a->has_loop();
bool stop = false;
- if (!loop) {
- if (delta > 0) {
- if (time < t->start) {
- stop = true;
- }
- } else if (delta < 0) {
- if (time > t->start) {
- stop = true;
- }
- }
+ if (!loop && time < t->start) {
+ stop = true;
} else if (t->len > 0) {
real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
@@ -1182,7 +1127,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
- if (seeked) {
+ if (delta == 0 || seeked) {
//seek
int idx = a->track_find_key(i, time);
if (idx < 0) {
@@ -1198,20 +1143,12 @@ void AnimationTree::_process_graph(real_t p_delta) {
Ref<Animation> anim = player2->get_animation(anim_name);
- real_t at_anim_pos = 0.0;
-
- switch (anim->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
- at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end
- } break;
- case Animation::LoopMode::LOOP_LINEAR: {
- at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
- } break;
- case Animation::LoopMode::LOOP_PINGPONG: {
- at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
- } break;
- default:
- break;
+ real_t at_anim_pos;
+
+ if (anim->has_loop()) {
+ at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
+ } else {
+ at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
}
if (player2->is_playing() || seeked) {
@@ -1226,7 +1163,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
+ a->track_get_key_indices_in_range(i, time, delta, &to_play);
if (to_play.size()) {
int idx = to_play.back()->get();
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 7482de7ee1..1e0267682e 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -68,7 +68,6 @@ public:
const Vector<real_t> *track_blends = nullptr;
real_t blend = 0.0;
bool seeked = false;
- int pingponged = 0;
};
struct State {
@@ -102,10 +101,9 @@ public:
real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
protected:
- void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
+ void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend);
real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
-
void make_invalid(const String &p_reason);
static void _bind_methods();