summaryrefslogtreecommitdiff
path: root/scene/animation
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2018-07-26 10:31:05 +0200
committerGitHub <noreply@github.com>2018-07-26 10:31:05 +0200
commit39168f125e7774129125721a99c0b9a4604ba2ab (patch)
treee110c677106bd98948ba93d76bc3f9c32eb90e74 /scene/animation
parentf2ced43a43178713b57b7840afb0fe1bb432a22a (diff)
parent7b107cb1805350b7e1214a1dd58b4fea55613f57 (diff)
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
Fix bug in animationplayer editor not using subproperties properly
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_player.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index b6988c08db..2782354432 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -331,11 +331,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
TrackNodeCache::BezierAnim ba;
- String path = leftover_path[leftover_path.size() - 1];
- Vector<String> index = path.split(".");
- for (int j = 0; j < index.size(); j++) {
- ba.bezier_property.push_back(index[j]);
- }
+ ba.bezier_property = leftover_path;
ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
ba.owner = p_anim->node_cache[i];