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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-30 10:03:49 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-30 10:03:49 +0100 |
commit | 38f8411ed82e72380c9ca77bf242e41277e026bb (patch) | |
tree | 8bc9155614f4e01e6bf6b04fd6014e80e0fc5306 /scene/animation | |
parent | 62b0bfd343fec874765c2d3801cb05bf97ecada3 (diff) | |
parent | 1c774a608314f4915791c9d9e4ab5d9c5485813f (diff) |
Merge pull request #71964 from bruvzg/mat_key
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/root_motion_view.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index e6b258df3e..3d8d451c70 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -80,7 +80,8 @@ bool RootMotionView::get_zero_y() const { void RootMotionView::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false); + immediate_material = StandardMaterial3D::get_material_for_2d(false, BaseMaterial3D::TRANSPARENCY_ALPHA, false); + first = true; } break; |