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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2023-01-24 12:24:53 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2023-01-24 12:24:53 +0200
commit1c774a608314f4915791c9d9e4ab5d9c5485813f (patch)
tree1cc2f2c71eb9710c4a9613c5ee8d0d8b6bf09e8c /scene/animation
parent4fa6edc888cfacd5346bf08afa14b5f5a9bd6d0c (diff)
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/root_motion_view.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index e6b258df3e..3d8d451c70 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -80,7 +80,8 @@ bool RootMotionView::get_zero_y() const {
void RootMotionView::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false);
+ immediate_material = StandardMaterial3D::get_material_for_2d(false, BaseMaterial3D::TRANSPARENCY_ALPHA, false);
+
first = true;
} break;