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authorJosh Grams <josh@qualdan.com>2016-04-11 11:54:32 -0400
committerJosh Grams <josh@qualdan.com>2016-04-11 11:54:32 -0400
commited497cb1532340e2074fdb26857ac6b5d69910d7 (patch)
treefa5ab42e814f3b362ecba7cb51e5dbe9e45b4242 /scene/animation/animation_tree_player.cpp
parenta7e37586f3a1f8b350695f9bbd2620931cbb5277 (diff)
AnimationTreePlayer: constructor now sets processing mode.
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r--scene/animation/animation_tree_player.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 9dcad8a533..3fbb2bac48 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1860,7 +1860,6 @@ AnimationTreePlayer::AnimationTreePlayer() {
out_name="out";
out->pos=Point2(40,40);
node_map.insert( out_name , out);
- AnimationProcessMode animation_process_mode;
animation_process_mode = ANIMATION_PROCESS_IDLE;
processing = false;
active=false;