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author | Josh Grams <josh@qualdan.com> | 2016-04-11 11:54:32 -0400 |
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committer | Josh Grams <josh@qualdan.com> | 2016-04-11 11:54:32 -0400 |
commit | ed497cb1532340e2074fdb26857ac6b5d69910d7 (patch) | |
tree | fa5ab42e814f3b362ecba7cb51e5dbe9e45b4242 /scene/animation/animation_tree_player.cpp | |
parent | a7e37586f3a1f8b350695f9bbd2620931cbb5277 (diff) |
AnimationTreePlayer: constructor now sets processing mode.
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 9dcad8a533..3fbb2bac48 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -1860,7 +1860,6 @@ AnimationTreePlayer::AnimationTreePlayer() { out_name="out"; out->pos=Point2(40,40); node_map.insert( out_name , out); - AnimationProcessMode animation_process_mode; animation_process_mode = ANIMATION_PROCESS_IDLE; processing = false; active=false; |