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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-05-26 18:18:07 +0200
committerGitHub <noreply@github.com>2018-05-26 18:18:07 +0200
commit140822cc8fc6383182afbd21ff6239abe644ec14 (patch)
tree183294c791b70ca51e7d122b936ad3a5fcebb508 /scene/animation/animation_tree_player.cpp
parent2fca33ac7bfea33ec560a69a9b3c552beeac452c (diff)
parentda8fe2f31d01772d686bd173467e0cc11357d8ac (diff)
Merge pull request #18885 from Gamblify/AnimationTreeExposePos
Expose animation pos to user for AnimationNodes in AnimationTree
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r--scene/animation/animation_tree_player.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index ce5b372d72..143684bdf9 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1216,6 +1216,12 @@ String AnimationTreePlayer::animation_node_get_master_animation(const StringName
return n->from;
}
+float AnimationTreePlayer::animation_node_get_position(const StringName &p_node) const {
+
+ GET_NODE_V(NODE_ANIMATION, AnimationNode, 0);
+ return n->time;
+}
+
bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const {
GET_NODE_V(NODE_ANIMATION, AnimationNode, 0);
@@ -1724,6 +1730,7 @@ void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("animation_node_set_master_animation", "id", "source"), &AnimationTreePlayer::animation_node_set_master_animation);
ClassDB::bind_method(D_METHOD("animation_node_get_master_animation", "id"), &AnimationTreePlayer::animation_node_get_master_animation);
+ ClassDB::bind_method(D_METHOD("animation_node_get_position", "id"), &AnimationTreePlayer::animation_node_get_position);
ClassDB::bind_method(D_METHOD("animation_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::animation_node_set_filter_path);
ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadein_time);