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authorm4nu3lf <m4nu3lf@gmail.com>2016-06-10 23:23:09 +0100
committerm4nu3lf <m4nu3lf@gmail.com>2016-06-10 23:23:09 +0100
commit048f5a6b75b2a2022c591dc68ca5e440c9e4e9f9 (patch)
tree81258e2bd5da1942c88ba591f8ba7f3cb2724a98 /scene/animation/animation_tree_player.cpp
parentf5aadad7ae58d2eec06e7b6fff29a9ca2d035063 (diff)
TimeSeek node in AnimationTreePlayer now propagates filters
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r--scene/animation/animation_tree_player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 211c5961b0..0f7ed1cb29 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -669,7 +669,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
}
tsn->seek_pos=-1;
- return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek, p_filter, p_reverse_weight);
} break;
case NODE_TRANSITION: {