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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-27 08:09:25 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-27 08:09:25 +0200 |
commit | c6516cfa3f2dfcebf98da5b468acbc9357c3409a (patch) | |
tree | cd078a938be475cc20bba35ac856103b9e524239 /scene/animation/animation_tree.h | |
parent | 4808d01b2bcda54db15e1e2649e0a38c37886ee1 (diff) | |
parent | 931fb4dc11509357297bcdcc6a8d6b11638ff585 (diff) |
Merge pull request #64924 from TokageItLab/2drot
Add linear/cubic angle interpolation to `Animation::InterpolationType` for shortest 2D rotation
Diffstat (limited to 'scene/animation/animation_tree.h')
-rw-r--r-- | scene/animation/animation_tree.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index ee51a54557..ee0c0303dc 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -233,6 +233,7 @@ private: Variant init_value; Variant value; Vector<StringName> subpath; + bool is_using_angle = false; TrackCacheValue() { type = Animation::TYPE_VALUE; } }; |