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authorRémi Verschelde <rverschelde@gmail.com>2019-06-11 14:49:34 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-11 14:49:34 +0200
commit6d16f2f053248bff4b72e847904500f760babc35 (patch)
tree73917297f0a4dc0f3e0162b61ff662ac5830b050 /scene/animation/animation_tree.cpp
parentd8877d2df5440b04c4a9c7eeced3c48cf6661536 (diff)
Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r--scene/animation/animation_tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 8247728b9d..54f0fdc26a 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -316,7 +316,7 @@ String AnimationNode::get_caption() const {
void AnimationNode::add_input(const String &p_name) {
//root nodes can't add inputs
- ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
+ ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL);
Input input;
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
input.name = p_name;