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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-09 01:40:08 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-09 01:40:58 +0100
commit88f70b0c05bd9d09a2954c6e4d02c95ebb9bac0c (patch)
tree3313f40bcbaa99ded36eb1fc02d4afa7c48f0df0 /scene/animation/animation_player.h
parent90bdba576af2d5f0a8ecdbef065d6ef0075bc2f2 (diff)
Increase dithering in the PhysicalSkyMaterial shader to combat banding
Banding should now be much less visible when using the default PhysicalSkyMaterial settings.
Diffstat (limited to 'scene/animation/animation_player.h')
0 files changed, 0 insertions, 0 deletions