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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-26 15:46:01 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-26 15:46:01 +0100 |
commit | 5371009d8efbeee7b272b76de6534cad567fc60a (patch) | |
tree | 6208b5d000ed4a4dceb3ce145e35794573e5b73a /scene/animation/animation_player.h | |
parent | fec24869948ae07d615b31b984296b60505c1671 (diff) |
Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.
Until then, it's better to remove that boilerplate since it's not needed.
Closes #18711.
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r-- | scene/animation/animation_player.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index c4fc69f370..a68f6b9d5b 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -62,7 +62,6 @@ public: class AnimationPlayer : public Node { GDCLASS(AnimationPlayer, Node); - OBJ_CATEGORY("Animation Nodes"); public: enum AnimationProcessCallback { |