diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/animation/animation_player.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r-- | scene/animation/animation_player.h | 300 |
1 files changed, 300 insertions, 0 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h new file mode 100644 index 0000000000..51c000d4d8 --- /dev/null +++ b/scene/animation/animation_player.h @@ -0,0 +1,300 @@ +/*************************************************************************/ +/* animation_player.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef ANIMATION_PLAYER_H +#define ANIMATION_PLAYER_H + + +#include "scene/resources/animation.h" +#include "scene/3d/spatial.h" +#include "scene/3d/skeleton.h" +#include "scene/main/misc.h" +#include "scene/2d/node_2d.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +class AnimationPlayer : public Node { + OBJ_TYPE( AnimationPlayer, Node ); + OBJ_CATEGORY("Animation Nodes"); + +public: + + enum AnimationProcessMode { + ANIMATION_PROCESS_FIXED, + ANIMATION_PROCESS_IDLE, + }; + +private: + + enum { + + NODE_CACHE_UPDATE_MAX=1024, + BLEND_FROM_MAX=3 + }; + + + enum SpecialProperty { + SP_NONE, + SP_NODE2D_POS, + SP_NODE2D_ROT, + SP_NODE2D_SCALE, + }; + + struct TrackNodeCache { + + uint32_t id; + RES resource; + Node *node; + Spatial* spatial; + Node2D* node_2d; + Skeleton *skeleton; + int bone_idx; + // accumulated transforms + + Vector3 loc_accum; + Quat rot_accum; + Vector3 scale_accum; + uint64_t accum_pass; + + struct PropertyAnim { + + SpecialProperty special; //small optimization + StringName prop; + Object *object; + Variant value_accum; + uint64_t accum_pass; + PropertyAnim() { accum_pass=0; object=NULL; } + }; + + Map<StringName,PropertyAnim> property_anim; + + + TrackNodeCache() { skeleton=NULL; spatial=NULL; node=NULL; accum_pass=0; bone_idx=-1; node_2d=NULL; } + + }; + + struct TrackNodeCacheKey { + + uint32_t id; + int bone_idx; + + inline bool operator<(const TrackNodeCacheKey& p_right) const { + + if (id<p_right.id) + return true; + else if (id>p_right.id) + return false; + else + return bone_idx<p_right.bone_idx; + } + }; + + Map<TrackNodeCacheKey,TrackNodeCache> node_cache_map; + + TrackNodeCache* cache_update[NODE_CACHE_UPDATE_MAX]; + int cache_update_size; + TrackNodeCache::PropertyAnim* cache_update_prop[NODE_CACHE_UPDATE_MAX]; + int cache_update_prop_size; + Map<Ref<Animation>,int> used_anims; + + uint64_t accum_pass; + float speed_scale; + float default_blend_time; + + + struct AnimationData { + String name; + StringName next; + Vector<TrackNodeCache*> node_cache; + Ref<Animation> animation; + + }; + + Map<StringName, AnimationData> animation_set; + struct BlendKey { + + StringName from; + StringName to; + bool operator<(const BlendKey& bk) const { return from==bk.from?to<bk.to:from<bk.from; } + }; + + + Map<BlendKey, float > blend_times; + + + struct PlaybackData { + + AnimationData* from; + float pos; + float speed_scale; + + PlaybackData() { + + pos=0; + speed_scale=1.0; + from=NULL; + + } + + }; + + struct Blend { + + PlaybackData data; + + float blend_time; + float blend_left; + + Blend() { + + blend_left=0; + blend_time=0; + } + }; + + struct Playback { + + List<Blend> blend; + PlaybackData current; + StringName assigned; + } playback; + + List<StringName> queued; + + bool end_notify; + + String autoplay; + AnimationProcessMode animation_process_mode; + bool processing; + bool active; + + NodePath root; + + void _animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete=true); + + void _generate_node_caches(AnimationData* p_anim); + void _animation_process_data(PlaybackData &cd,float p_delta,float p_blend); + void _animation_process2(float p_delta); + void _animation_update_transforms(); + void _animation_process(float p_delta); + + void _node_removed(Node *p_node); + +// bind helpers + DVector<String> _get_animation_list() const { + + List<StringName> animations; + get_animation_list(&animations); + DVector<String> ret; + while(animations.size()) { + + ret.push_back( animations.front()->get()); + animations.pop_front(); + } + return ret; + } + + void _animation_changed(); + void _ref_anim(const Ref<Animation>& p_anim); + void _unref_anim(const Ref<Animation>& p_anim); + + + void _set_process(bool p_process,bool p_force=false); + + bool playing; + +protected: + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + void _notification(int p_what); + + static void _bind_methods(); + +public: + + StringName find_animation(const Ref<Animation>& p_animation) const; + + Error add_animation(const StringName& p_name, const Ref<Animation>& p_animation); + void remove_animation(const StringName& p_name); + void rename_animation(const StringName& p_name,const StringName& p_new_name); + bool has_animation(const StringName& p_name) const; + Ref<Animation> get_animation(const StringName& p_name) const; + void get_animation_list( List<StringName> * p_animations) const; + + void set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time); + float get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const; + + void animation_set_next(const StringName& p_animation, const StringName& p_next); + StringName animation_get_next(const StringName& p_animation) const; + + void set_default_blend_time(float p_default); + float get_default_blend_time() const; + + void play(const StringName& p_name=StringName(),float p_custom_blend=-1,float p_custom_scale=1.0,bool p_from_end=false); + void queue(const StringName& p_name); + void clear_queue(); + void stop(); + bool is_playing() const; + String get_current_animation() const; + void set_current_animation(const String& p_anim); + void stop_all(); + void set_active(bool p_active); + bool is_active() const; + bool is_valid() const; + + void set_speed(float p_speed); + float get_speed() const; + + void set_autoplay(const String& pname); + String get_autoplay() const; + + void set_animation_process_mode(AnimationProcessMode p_mode); + AnimationProcessMode get_animation_process_mode() const; + + void seek(float p_time,bool p_update=false); + void seek_delta(float p_time,float p_delta); + float get_current_animation_pos() const; + float get_current_animation_length() const; + + void set_root(const NodePath& p_root); + NodePath get_root() const; + + void clear_caches(); ///< must be called by hand if an animation was modified after added + + AnimationPlayer(); + ~AnimationPlayer(); + +}; + + +VARIANT_ENUM_CAST( AnimationPlayer::AnimationProcessMode ); + + +#endif |