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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-15 08:54:07 +0100
committerGitHub <noreply@github.com>2018-01-15 08:54:07 +0100
commit05b1843818fd07f084816ec506ec505e24f8f02c (patch)
tree71587fa95b923335bca54d0776dd1b67b837fc96 /scene/animation/animation_player.h
parentcd62fd48f99a76697483c8c9f9ee86d63f63b912 (diff)
parentf2355949c458bcc0eaf967f57d782520a168f563 (diff)
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
Fix an issue with the animation editor not seeking to the target time
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r--scene/animation/animation_player.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index ef1720443f..ef758bac44 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -284,6 +284,8 @@ public:
bool is_playing() const;
String get_current_animation() const;
void set_current_animation(const String &p_anim);
+ String get_assigned_animation() const;
+ void set_assigned_animation(const String &p_anim);
void stop_all();
void set_active(bool p_active);
bool is_active() const;