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authorRémi Verschelde <rverschelde@gmail.com>2018-11-28 09:56:36 +0100
committerGitHub <noreply@github.com>2018-11-28 09:56:36 +0100
commit0307f2885c55bb642fef90658e1c40cbdbb7f0f4 (patch)
tree62a33ab9dcab4d8c82dd0d8ddfb843c2d0f1873a /scene/animation/animation_player.h
parentaf8d941c55bb97c7651e11e877e30ab9cef38673 (diff)
parent0cc8a3b9a68c1b9644b11cecdeff0807b6eaa3f9 (diff)
Merge pull request #24024 from DualMatrix/queue
Made it possible to read AnimationPlayer queue from GDscript
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r--scene/animation/animation_player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index f50b2454ec..b3bf8b1e22 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -312,6 +312,7 @@ public:
void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1);
void queue(const StringName &p_name);
+ PoolVector<String> get_queue();
void clear_queue();
void stop(bool p_reset = true);
bool is_playing() const;