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authorkobewi <kobewi4e@gmail.com>2022-03-25 18:06:46 +0100
committerkobewi <kobewi4e@gmail.com>2022-08-22 18:05:10 +0200
commitece3df39386af85b069cbb67ae1893b4365f1bd3 (patch)
tree6d815d51c6e043470a08ad1eab993e4b288da8c9 /scene/animation/animation_player.cpp
parent99548e521dc049b609347cd1fe38262d59d1b0d6 (diff)
Add per-scene UndoRedo
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r--scene/animation/animation_player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 1a7bf4c302..1af12a90f2 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,6 +37,7 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
@@ -2046,7 +2047,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
old_values->restore();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Anim Apply Reset"));
ur->add_do_method(new_values.ptr(), "restore");
ur->add_undo_method(old_values.ptr(), "restore");