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authorPedro J. Estébanez <pedrojrulez@gmail.com>2017-10-30 19:43:19 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2017-11-25 13:25:14 +0100
commitd0e09d84f085c5bffdd5ad06d335be20c246e954 (patch)
treebbdeba3a273d7e20d58f00c6e10c46aeee684fab /scene/animation/animation_player.cpp
parent1964d5fdddf9611e0a69f91e31c06771345754e2 (diff)
Implement onion skinning for the animation editor
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r--scene/animation/animation_player.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index ea445b1573..206f3ccca2 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -33,6 +33,17 @@
#include "message_queue.h"
#include "scene/scene_string_names.h"
+#ifdef TOOLS_ENABLED
+void AnimatedValuesBackup::update_skeletons() {
+
+ for (int i = 0; i < entries.size(); i++) {
+ if (entries[i].bone_idx != -1) {
+ Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ }
+ }
+}
+#endif
+
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;