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author | Juan Linietsky <juan@godotengine.org> | 2020-02-12 14:24:06 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2020-02-12 14:24:54 -0300 |
commit | cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 (patch) | |
tree | 52aca947b395362b2addec4843915b15947c32ca /scene/animation/animation_player.cpp | |
parent | 4aa31a2851e3dd5b67193194f899850239b2669d (diff) |
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 7ec7037dd7..740dad9a1a 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -249,7 +249,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { Vector<StringName> leftover_path; Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path); ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node - uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id(); + ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id(); int bone_idx = -1; if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton>(child)) { |