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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-02-15 09:09:23 +0100
committerGitHub <noreply@github.com>2019-02-15 09:09:23 +0100
commit97aa66597dcac06a7aee8be0e915803916024baf (patch)
treec57a6d57dd3f701d18ec949fe9d3dc474b851bf3 /scene/animation/animation_player.cpp
parent89eb79aef1aac645358664a8245afe35b30da130 (diff)
parent5ec4f14a245b66b3e268f3c6cbb68a85336c7ca6 (diff)
Merge pull request #25886 from luizcarlos1405/master
Fix AnimationPlayer bug where it wouldn't reset its position when finished
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r--scene/animation/animation_player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 86fd1ef14c..992eb365ed 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -938,6 +938,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
} else {
//stop();
playing = false;
+ playback.current.pos = 0;
_set_process(false);
if (end_notify)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);