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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-10 20:06:12 +0100
committerGitHub <noreply@github.com>2021-02-10 20:06:12 +0100
commite8f73124a7d97abc94cea3cf7fe5b5614f61a448 (patch)
treeff99e368359d56d760c8617af1021d0313635e38 /scene/animation/animation_node_state_machine.cpp
parent3c39aa8302a4f07a1470685bbf66f883c49f571e (diff)
parent7961a1dea3e7ce8c4e7197a0000e35ab31e9ff2e (diff)
Merge pull request #45845 from qarmin/cppcheck_scene_2
Initialize class variables with default values in scene/ [2/2]
Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 552e6b6f5d..4f69b05afe 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -393,7 +393,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
//find next
StringName next;
- float next_xfade = 0;
+ float next_xfade = 0.0;
AnimationNodeStateMachineTransition::SwitchMode switch_mode = AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE;
if (path.size()) {