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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-22 04:30:58 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-25 02:50:35 +0200 |
commit | 87f503310ba4f34ffa29f190d803d996ca682612 (patch) | |
tree | d0f05355b72c4c077f48f274cd083e600a3e57af /scene/animation/animation_node_state_machine.cpp | |
parent | 3b3a55ca04331e85cc24ac315b60e7ad4aeb17df (diff) |
Tweak dozens of editor property hints for consistency
- Update Viewport MSAA property hints to match the currently
exposed values.
- Add some performance hints to property hints.
Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 246fff6d57..65918a2989 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -115,7 +115,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority); - ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time"); |