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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-02-12 22:32:55 +0100
committerGitHub <noreply@github.com>2019-02-12 22:32:55 +0100
commit399b0cd52901d9e926da798a9ab14a2eb0fc8275 (patch)
treefe9b9ae41652cad9c6f8cfcf43b6324953509045 /scene/animation/animation_node_state_machine.cpp
parentcc76f3c71d6d645ff454d142237985421439f722 (diff)
parent67eda1d4dd7373e8ea1a34901135d0b678581c09 (diff)
Merge pull request #25830 from guilhermefelipecgs/fix_state_machine_priority
Fix state machine priority for auto advance
Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r--scene/animation/animation_node_state_machine.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 08cc655cdd..5df3da93e1 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -421,7 +421,8 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (sm->transitions[i].from == current && auto_advance) {
- if (sm->transitions[i].transition->get_priority() < priority_best) {
+ if (sm->transitions[i].transition->get_priority() <= priority_best) {
+ priority_best = sm->transitions[i].transition->get_priority();
auto_advance_to = i;
}
}