diff options
author | nc <charles.saternos@gmail.com> | 2021-02-13 19:57:03 -0500 |
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committer | nc <charles.saternos@gmail.com> | 2021-02-15 19:43:43 -0500 |
commit | 0c968d603a119821f4768e1966c9691a78e716a9 (patch) | |
tree | 743a8394953e9363985b8cc23d686abfe1e50d85 /scene/animation/animation_node_state_machine.cpp | |
parent | 2b95372ad1470e374112c5424848eea501465b86 (diff) |
improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 71de3635f9..d46f24752e 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -317,7 +317,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st // stopped, invalid state String node_name = start_request; start_request = StringName(); //clear start request - ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing."); + ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?"); } } else { if (!_travel(p_state_machine, start_request)) { |