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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-26 09:07:13 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-26 09:07:13 -0700 |
commit | aae50da0747907ac05d794b0617eadb6d1c8f8cc (patch) | |
tree | 82f4d963b41d0d782572a550e77613fa1fac9475 /scene/animation/animation_cache.h | |
parent | f89adbf112f89356569705f3e574b8ced1f68738 (diff) |
Fix AnimationBlendTree reset on resource loading
When reset_state was called on an existing AnimationBlendTree, the
output node would disappear, causing some errors in the editor and
preventing animations to play properly.
This change ensures the output node is always present in the node tree.
Diffstat (limited to 'scene/animation/animation_cache.h')
0 files changed, 0 insertions, 0 deletions