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author | Theis Egeberg <theis.egebrerg@gmail.com> | 2019-04-03 19:11:08 +0200 |
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committer | Theis Egeberg <theis.egebrerg@gmail.com> | 2019-04-04 16:37:58 +0200 |
commit | 26cc521d5592a7b807688a7ce6c27a2454cbf486 (patch) | |
tree | 32a7bed2773cbf73c402a9782832d731f9a196ff /scene/animation/animation_blend_tree.cpp | |
parent | 620dd79e71fdff8655327da909c006b437d44ad9 (diff) |
-Added trim limit constant at top of file, defining at which db trimming should occur (moved from being in the code itself)
-Added fade out frames constant at top of file, defining how many frames should have fade out applied (to avoid pops at the end of trim)
-Rewrote parts of the trimming logic to use an average of volume across all channels instead of any particular channel
-Added fade-out to trimming
Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
0 files changed, 0 insertions, 0 deletions