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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-16 19:22:59 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-16 19:22:59 -0700 |
commit | 380f04fa0d0fce9d38e25124b6a0d8094856cda0 (patch) | |
tree | c0ec5d22a3f4408f0fa190a1c60021b6b7037f2c /scene/animation/animation_blend_space_2d.cpp | |
parent | 8e293bac4e4c75179c0691f358fd8ef57a2bcf93 (diff) |
Fix capsule-cylinder collision in godot physics
Test specific axes before falling back to GJK-EPA algorithm to get more
accurate separation axes for common cases, the same way it's done for
cylinder-cylinder collision.
Diffstat (limited to 'scene/animation/animation_blend_space_2d.cpp')
0 files changed, 0 insertions, 0 deletions