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authorAaron Franke <arnfranke@yahoo.com>2021-05-21 02:42:37 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-08-09 14:04:25 -0500
commit78d33a6e24a3977fc3a2c66808d7cbdddd3add11 (patch)
tree33fb1ac262ab3fa621a4bb8036300000dd53e910 /scene/animation/animation_blend_space_1d.h
parent9d9161c71956201875334b6a2a9ca37a7d5d3970 (diff)
Use doubles for time in animation code
Diffstat (limited to 'scene/animation/animation_blend_space_1d.h')
-rw-r--r--scene/animation/animation_blend_space_1d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index 8886e6c679..6730c09fd4 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -93,7 +93,7 @@ public:
void set_value_label(const String &p_label);
String get_value_label() const;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
String get_caption() const override;
Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;