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authorJuan Linietsky <reduzio@gmail.com>2018-06-27 20:50:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-06-27 20:50:25 -0300
commiteeab3502d5eec68dbce2d7b7ff822a14e6a3599c (patch)
tree4b04c300f75bf49372a4900e2456b972a580650b /scene/animation/animation_blend_space_1d.cpp
parent9bab5134cfd4f0095545ae58fcf6a10dc07dc7d1 (diff)
Changes to how node paths are selected from property, allowing setting a hint.
Diffstat (limited to 'scene/animation/animation_blend_space_1d.cpp')
-rw-r--r--scene/animation/animation_blend_space_1d.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 6993c0a785..d3d2870c3f 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -1,5 +1,15 @@
#include "animation_blend_space_1d.h"
+void AnimationNodeBlendSpace1D::set_tree(AnimationTree *p_player) {
+
+ AnimationRootNode::set_tree(p_player);
+
+ for(int i=0;i<blend_points_used;i++) {
+ blend_points[i].node->set_tree(p_player);
+ }
+
+}
+
void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);