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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-08-07 13:49:33 +0200
committerGitHub <noreply@github.com>2019-08-07 13:49:33 +0200
commitba541bceca806a53070a4fd54955ac4a63c1633a (patch)
treea03f55aa6d660a7c3659705348842a3e5b208e54 /scene/animation/animation_blend_space_1d.cpp
parent904e3100aceee7560e24ae1293c5b8a1e6201d55 (diff)
parente0b5b218638df5b7b2998233182a7d8a1118e717 (diff)
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
Diffstat (limited to 'scene/animation/animation_blend_space_1d.cpp')
-rw-r--r--scene/animation/animation_blend_space_1d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index dded44b990..416a291da1 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -266,7 +266,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
// fill in weights
- if (point_lower == -1) {
+ if (point_lower == -1 && point_higher != -1) {
// we are on the left side, no other point to the left
// we just play the next point.