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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/SCsub
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/SCsub')
-rw-r--r--scene/SCsub22
1 files changed, 22 insertions, 0 deletions
diff --git a/scene/SCsub b/scene/SCsub
new file mode 100644
index 0000000000..8c4f0499c4
--- /dev/null
+++ b/scene/SCsub
@@ -0,0 +1,22 @@
+Import('env')
+
+env.scene_sources=[]
+env.add_source_files(env.scene_sources,"*.cpp")
+
+Export('env')
+
+SConscript('main/SCsub');
+SConscript('gui/SCsub');
+SConscript('3d/SCsub');
+SConscript('2d/SCsub');
+SConscript('animation/SCsub');
+SConscript('audio/SCsub');
+SConscript('resources/SCsub');
+SConscript('io/SCsub');
+
+
+lib = env.Library("scene",env.scene_sources)
+
+env.Prepend(LIBS=[lib])
+
+